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Polo - A Guide
Two underlying
concepts govern the game of polo.
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The first is that polo is a
tactical team sport with either 3(indoor or enclosed
arena) or 4(full size ground) players a side.

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Like all tactical team sports, each player fills
a specific role and supporting the team effort on both offence
and defence.
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The objective of the game is for a team to score
the most goals by hitting the ball through their goal posts at
the end of the ground.
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Like other high contact team sports such as Rugby
or Football, defensive
plays, such as
"riding off" and
"hooking" are important defence tactics and can result in
fouls which incur penalties.
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Normally, polo is played on an outdoor polo field
which is 300 yards long and 160 yards across, the area of 10
football fields.
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The second is "the line of
the ball". This is the imaginary line the ball creates as
it travels from point A to point B.

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This "line" determines the strict rules about how
players can approach and attack the ball and each other,
ensuring that the players and horses, travelling at 35mph when
at top speed, do not collide resulting in serious injury to
either horse or rider.
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When two players ride to the ball, both hoping to
hit it, they must ride on either side of the "line" so that both
will have access to the ball. They must remain on opposite sides
of the line, thus minimizing the risk of collision.
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The line remains set until the ball is struck by
a player, changes direction, and a new line is formed.
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A player may cross the line only when it does not
create a hazardous situation such as a collision with another
rider. This may result in a foul
and consequent penalty being awarded.
Team Positions and Tactics
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Team
members are numbered 1 to 4 (or 3 in
Arena polo) with No 1 being the attacking or offensive player
and No 4 being the back or defensive player.
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In
Indoor or Arena polo, the pivotal player on the team is the No 3, as
he must stem the opponent's offence, turn the play to the attack,
and pass the ball up field to his No 2 and No 1 player, as they turn
to press the penetration toward the enemy goal.
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The No
1 player concentrates on opportunities for scoring, but also has the
defensive responsibility for the opposing No 3 player. The No 2 team
member supports No 3 on the pivotal plays, turns quickly to follow
the No 1 player on attack, and harasses the opposing No 2 player.
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Outdoors the No 4 player is primarily responsible for defending the
team's goal. These assignments are not rigid, and each player must
be prepared to make any play that will benefit his team, temporarily
changing position as the pattern indicates.
Scoring and Rules
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There
are general rules covering everything from the size of the ball to
the colours of the team shirts, and field rules setting regulations
for actual playing situations. When a foul occurs the umpires can
award anything from a free goal to a free hit from a distance
determined by the severity of the foul. See the
Polo Rules section for a comprehensive
list of rules.
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Scoring is accomplished by putting the ball across the goal line
between two goal posts 24 feet apart.
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Three
umpires, two on horseback and one on the side of the field, oversee
the game and enforce the rules. Infractions generally involve
hazardous riding and dangerous use of the mallet. Umpires can be
recognised by their shirts which have vertical black and white
stripes.
Chukkas
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The full game is 8
periods, but often
in club matches 4 or 6 periods are played.
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They are 7 minutes each
in length,
plus a 30-second overtime. Each period is called a "chukka". The brief
periods are necessary due to the stress placed on polo ponies who will
spend a great deal of that time galloping up and down a 300 metre
ground.
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Each
player in high goal(top level professional) tournaments uses a fresh pony for each chukka
because the game is played at a very fast pace, with the horses
galloping much of the time.
In club games, ponies may play 2 chukkas in a match.
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Should an overtime be required, a seventh mount may be called upon, or a
player may go back to his best mount of the day. Three minutes are
generally allowed between chukkas to change horses.
Indoor or Arena Polo
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Indoor
polo follows the same basic principles, but requires a different
strategy due to the limited amount of space involved. The outdoor
polo field is the area of 10 football fields. The indoor polo arena
is only about 100 yards long and 50 yards wide
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Three
players instead of four are used on a team. All must be committed to the
attack when the team is on offence, but they must be prepared to revert
instantly to the defence if the play should turn to the other team.
Close coordination is essential between horse and rider in indoor polo
since they must constantly stop and go at high speed.
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